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  • Eye-tracking technology in augmented reality (AR/VR) systems

    The article discusses the principles of operation, key technologies, and prospects for the development of eye-tracking systems in virtual reality (VR) devices. It highlights the main components of such systems, including infrared cameras, computer vision algorithms, and calibration methods. Eye-tracking technologies such as Pupil Center Corneal Reflection (PCCR) are analyzed in detail, as well as their integration with rendering to implement foveal rendering, which significantly reduces the load on the GPU. Current issues, including latency and power consumption, are discussed, and solutions are proposed, such as the use of predictive algorithms and hardware acceleration. Special attention is paid to promising areas, including neurointerfaces and holographic systems. The article is based on the latest research and developments from leading companies such as Tobii, Qualcomm, and Facebook Reality Labs. The article is of interest to VR device developers, researchers in the field of human-computer interaction, and computer vision specialists.

    Keywords: eye-tracking, virtual reality, foveated rendering, computer vision, human-computer interaction, PCCR